The majority of what you can do to your squad is make them throw certain kinds of grenades or make them target a specific individual. While Spec Ops: The Line attempted to introduce a little control over your squad’s actions, it was an overall pretty weak feature. However, I understand the developer’s focus was on story and they most likely implemented this to keep the story going. The majority of gamers enjoy a challenge and want to beat the game fairly, not by lowering the difficulty. The game got extremely difficult at times and even lowered my difficulty without my permission due to the fact I was dying so many times, which I don’t believe is a choice the game should be able to make on your behalf. The gameplay of Spec Ops: The Line definitely isn’t the strongest aspect of the game, but that isn’t to say it is necessarily bad in any way. This is by far one of my favorite parts of the game. The game does a great job of having an emotional toll on the player by making sure you know that to the enemy, they are the good guys just like you are, a much more accurate depiction of war then most games are willing to give. One of the strongest aspects of the Spec Ops: The Line story is how the game depicts the enemies as actual people, not just an evil entity you have to defeat to save the world. The game has to remind the player that they are still a good person at times. I believe that the game did a very well job explaining that Captain Walker wasn’t losing his mental stability during his time in Dubai and wasn’t aware of what he was doing. When I played Spec Ops: The Line on my YouTube channel, I got a little hate from this one viewer who was dissatisfied how the game shows no repercussions for the main character’s actions. Spec Ops: The Line tackles many important and controversial subjects in the story including war crimes, mental instability, and disastrous mistakes made in the heat of combat that would result in extreme mission failure in real life, possibly even jail time. Alongside Delta Force operatives Staff Sergeant John Lugo and First Lieutenant Alphanso Adams, Captain Walker must search for any survivors left in the country of Dubai. The story of Spec Ops: The Line is incredible, and tells an amazing tale of a soldier who is sent into a hostile area without any forms of communication with his superiors or the other operatives in the area (besides his two men that he commands.) This soldier is of course Captain Martin Walker of the United States Army’s Delta Force, an elite secretive squad of soldiers dedicated to counter-terrorism and special missions.
The turret sections weren’t rushed and thrown in to improve the game or make it longer, they were well thought out and actually make sense in the game as well as being pretty fun overall. However, while generally a negative, the turret sections in Spec Ops: The Line simply work well.
Spec Ops: The Line has a LOT of turret sections, as well as open-area turrets that you are able to (and often forced to) control. Straight off upon pressing single player you are put into a turret section, which many people hate in shooters. Developed by Yager Development and published by 2K Games in June of 2012, Spec Ops: The Line is a third-person shooter with a focus on the story as opposed to the gameplay, much like the Mass Effectseries (minus the RPG elements.)
I recently picked up Spec Ops: The Line on Steam due to its reputation as a very controversial game with a moral-questioning story, and it definitely lived up to to it’s reputation.